Dave Regis 1 - 0 Kevin Kent
This was a fairly smooth game where for once I saw the problem coming
and successfully avoided it.
BDG Vienna Defence
1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 Bf5 5.g4 Bg6 6.g5 Nd5 7.Nxe4
Here I ran to the databases for some guidance. White has no Pawn deficit but needs a plan. The
model game is Tartakower's, but Black can improve.
[7.Nxe4 e6 8.c4
Black is being strangled. I love to play this way as White, even more perhaps than winning by
a Queen sacrifice! Tartakower now gets in through the a-file while Black is too cramped to oppose
it.
37.Qd3 Rb8 38.Ra2 Qb7 39.Re1 c6 40.Rea1 Rbd8 41.Ra7 Qb8 42.Rxd7 Rxd7 43.Qe4 g6 44.Ra6 Qd8
45.Ne2 Rd5 46.Rxc6 Bg7 47.Ra6 Bf8 48.Rb6 h6 49.f4 hxg5 50.hxg5 Bg7 51.Kg3 Bxd4 52.Nxd4 Rxd4
53.Qe5! Rd3+ 54.Kh4 Qe8 55.c6 Rd8 56.c7 Rc8 57.Qd6 Kh7 58.Rb8 Kg7 59.Qd8 1 - 0, Tartakower - Simonovitch,
Paris 1954]
7...e6 8.c4 Nb6 9.Be3 Nc6
... This reminds me of an Alekhine's Defence: Black has no central foothold but White's centre
is loose and may be undermined.
B) 16.fxg7 16...Rxf3+ 17.Nxf3 Nxe3 18.Kxe3 Bxf3 19.Kxf3 (19.Qxf3 Qxd4+
20.Ke2 Qxa1) 19...Qd5+ 20.Kg3 Qxh1]
...all looked fine for Black. Since then I hear from
Jyrki Heikkinen that he can improve with 12.c5 Nd5 13.a3 Ba5 14.Qd3...
CRITICAL POSITION: Black has an advanced protected passed Pawn, but needs to find
a way of making use of it - or else he will be driven back. I spent a long time analysing this
move, because if a planned finesse at move 21 doesn't work, this is the place to repair it.
17...Bxd2
[17...Rae8 18.Re1 Qf7 (18...Qd6 19.Rxe8 Rxe8 20.c5) 19.Bxb4 Nxb4 is also critical;
White may still be able to claim an edge because of the unstable Black Knights. 20.a3]
19.Qxe3 fxe3+ 20.Ke2
[20.Kxe3 Rae8+ didn't detain me long, so White must concede the Pawn another step forward. I
think Black must have mis-assessed this line with Ke2, or surely he would have chosen something
else earlier.]
20...Rae8
Now Black has a little opportunity to play ...Rxf3 and ...Nd4+, so White must anticipate this by
enabling Be6+ interfering with the line of the Re8.
21...Ne5
[21...Rxf3!? looked alarming but 22.Kxf3 (22.dxc6 Rf2+) 22...Nd4+ 23.Kg2 e2 (else Rd1)
24.Be6+ and I think White comfortably survives to win.]
22.Nxe5 Rxe5
[22...Rf2+ 23.Kxe3 Rxb2 24.Be6+]
23.Be6+ Kh8 24.Rhf1
Now it's all over: White will consume the e-Pawn and the poor Knight still has nowhere to go.
Black has rather drifted into this lost position without having a definite plan for counterplay.
Don't drift, but fight back!
Don't panic! You must search for an answer to your opponent's threats. Juniors are sometimes
very worried by opponent's king's-side attacks, and go into a hedgehog posture, and it's the
posture that kills them. I sometimes say, oh, don't worry about that, they're only threatening
mate.
Fight back! You must not drift when you are worse, you must fight a way to create problems,
and think seriously about our opponent's counters.